At a Glance:
| Grades: | 4, 5 |
|---|---|
| Subject: | STEM (Science, Technology, Engineering, and Math) |
| Topic: | STEM Challenges |
| Lesson Length: | 35 - 45 mins |
Standards / Framework:
What will students learn in this activity?
In this lesson, students will imagine an invention that would solve a problem at home or at school.
What should students know before this activity?
Review the STEM challenge process with students before the lesson.
How can teachers introduce this lesson?
- Read and discuss the sample comic.
- Discuss how the character invented something to solve an everyday problem.
What will students do?
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Have students brainstorm a list of everyday problems that they face at home and at school.
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Have students think of an invention that can solve this problem.
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Using the sample comic as a guide, have them create a six-panel comic including the following:
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State the problem.
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Identify potential solutions.
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Plan.
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Construct.
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Test, reflect, and iterate.
How can teachers wrap up the lesson?
- Have students share their comics describing their inventions with a partner.
How can teachers differentiate this activity?
- Allow students to use the speech-to-text feature.
- Allow students to use the voiceover feature to read their comics aloud.
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Allow students to work with a peer model.
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Provide sentence frames as needed.
- Provide a list of everyday problems from which to choose.
Suggested Story Starters:


