Subject: STEM (Science, Technology, Engineering, and Math)

Lesson Length: 30 - 40 mins

Topic: STEM Challenges

Grade Level: 6, 7

Standards / Framework:

Brief Description: In this lesson, students will develop the idea for an app that will solve a school or home problem.

Know Before You Start: Students should be familiar with the design thinking process, in which a product is designed to solve a problem, fueled by empathy for the user.

Hook:

  • Read and discuss the sample comic.
    • Do you think Kaya’s app will work?
    • How would you make the app better? 
  • Brainstorm a list of common problems at home and or school e.g., completing chores, losing items around the house, being able to focus on homework, time management, sports practice, etc.
  • Evaluate the list as a class, narrowing it down to problems that could potentially be solved with the use of an app.

Activity: It’s time to invent!

  • Have students come up with an app to solve one of these problems. Have them sketch a diagram of the app on scrap paper or using a graphic organizer.
  • Using the sample comic as a guide, have students create a three-to-five-panel comic which describes the problem, the app, and how the app will solve the problem.
  • Remind students to be creative and have fun!

Closure: Have students share their amazing app ideas with the class.

Differentiation:

  • Allow students to work with a partner.
  • Provide visuals of common problems to help generate ideas.

Resources:

  • Comic to print or display: Comic.