At a Glance:

Grades:6, 7
Subject:STEM (Science, Technology, Engineering, and Math)
Topic:Coding
Lesson Length:30 - 40 mins

Standards / Framework:

What will students learn in this activity?

In this lesson, students will define a coding term by describing and providing an example of it in context.

What should students know before this activity?

Students should have coding experience and be familiar with basic terms, e.g., command, algorithm, loop, bug/debug, event, conditional, parameter, variable, iteration, if-statement, function, input, output.

How can teachers introduce this lesson?

  • Read and discuss the sample comic.
    • What is a conditional?
    • When would you use a conditional when coding a video game?
    • What conditionals have they come across while playing a video game?  
  • Have students brainstorm a list of other coding vocabulary words.
  • Discuss what each word means in the context of coding.

What will students do?

  • Using the sample comic as a guide, have students create a three-to-four-panel comic.
  • The comic should include:
    • Panel 1: The coding vocabulary word.
    • Panel 2: The meaning of the chosen coding vocabulary term.
    • Panels 3-4: An example of the word in context.

How can teachers wrap up the lesson?

  • Without using the coding vocabulary word, have students read panels two and three of their comic to a partner to see if the partner can guess the word.

How can teachers differentiate this activity?

  • Allow students to use the speech-to-text feature.
  • Allow students to use the voiceover feature to read their comics aloud.
  • Allow students to work in pairs or groups as needed.

Related Resources:

  • Comic to print or display

Related Content: